(GOAL COMPLEXITY) (STARTTERM (FUNCTIONSYMBOLS eval_random1d_start)) (VAR v_2 v_max v_x_0) (RULES eval_random1d_start(v_2, v_max, v_x_0) -> Com_1(eval_random1d_bb0_in(v_2, v_max, v_x_0)) eval_random1d_bb0_in(v_2, v_max, v_x_0) -> Com_1(eval_random1d_0(v_2, v_max, v_x_0)) eval_random1d_0(v_2, v_max, v_x_0) -> Com_1(eval_random1d_1(v_2, v_max, v_x_0)) eval_random1d_1(v_2, v_max, v_x_0) -> Com_1(eval_random1d_bb1_in(v_2, v_max, 1)) [ v_max > 0 ] eval_random1d_1(v_2, v_max, v_x_0) -> Com_1(eval_random1d_bb3_in(v_2, v_max, v_x_0)) [ v_max <= 0 ] eval_random1d_bb1_in(v_2, v_max, v_x_0) -> Com_1(eval_random1d_bb2_in(v_2, v_max, v_x_0)) [ v_x_0 - 1 >= 0 /\ v_max + v_x_0 - 2 >= 0 /\ v_max - 1 >= 0 /\ v_x_0 <= v_max ] eval_random1d_bb1_in(v_2, v_max, v_x_0) -> Com_1(eval_random1d_bb3_in(v_2, v_max, v_x_0)) [ v_x_0 - 1 >= 0 /\ v_max + v_x_0 - 2 >= 0 /\ v_max - 1 >= 0 /\ v_x_0 > v_max ] eval_random1d_bb2_in(v_2, v_max, v_x_0) -> Com_1(eval_random1d_2(v_2, v_max, v_x_0)) [ v_max - v_x_0 >= 0 /\ v_x_0 - 1 >= 0 /\ v_max + v_x_0 - 2 >= 0 /\ v_max - 1 >= 0 ] eval_random1d_2(v_2, v_max, v_x_0) -> Com_1(eval_random1d_3(nondef_0, v_max, v_x_0)) [ v_max - v_x_0 >= 0 /\ v_x_0 - 1 >= 0 /\ v_max + v_x_0 - 2 >= 0 /\ v_max - 1 >= 0 ] eval_random1d_3(v_2, v_max, v_x_0) -> Com_1(eval_random1d_bb1_in(v_2, v_max, v_x_0 + 1)) [ v_max - v_x_0 >= 0 /\ v_x_0 - 1 >= 0 /\ v_max + v_x_0 - 2 >= 0 /\ v_max - 1 >= 0 /\ v_2 > 0 ] eval_random1d_3(v_2, v_max, v_x_0) -> Com_1(eval_random1d_bb1_in(v_2, v_max, v_x_0 + 1)) [ v_max - v_x_0 >= 0 /\ v_x_0 - 1 >= 0 /\ v_max + v_x_0 - 2 >= 0 /\ v_max - 1 >= 0 /\ v_2 <= 0 ] eval_random1d_bb3_in(v_2, v_max, v_x_0) -> Com_1(eval_random1d_stop(v_2, v_max, v_x_0)) )