(GOAL COMPLEXITY) (STARTTERM (FUNCTIONSYMBOLS eval_easy2_start)) (VAR v__0 v_z) (RULES eval_easy2_start(v__0, v_z) -> Com_1(eval_easy2_bb0_in(v__0, v_z)) eval_easy2_bb0_in(v__0, v_z) -> Com_1(eval_easy2_0(v__0, v_z)) eval_easy2_0(v__0, v_z) -> Com_1(eval_easy2_1(v__0, v_z)) eval_easy2_1(v__0, v_z) -> Com_1(eval_easy2_2(v__0, v_z)) eval_easy2_2(v__0, v_z) -> Com_1(eval_easy2_3(v__0, v_z)) eval_easy2_3(v__0, v_z) -> Com_1(eval_easy2_4(v__0, v_z)) eval_easy2_4(v__0, v_z) -> Com_1(eval_easy2_5(v__0, v_z)) eval_easy2_5(v__0, v_z) -> Com_1(eval_easy2_6(v__0, v_z)) eval_easy2_6(v__0, v_z) -> Com_1(eval_easy2_bb1_in(v_z, v_z)) eval_easy2_bb1_in(v__0, v_z) -> Com_1(eval_easy2_bb2_in(v__0, v_z)) [ -v__0 + v_z >= 0 /\ v__0 > 0 ] eval_easy2_bb1_in(v__0, v_z) -> Com_1(eval_easy2_bb3_in(v__0, v_z)) [ -v__0 + v_z >= 0 /\ v__0 <= 0 ] eval_easy2_bb2_in(v__0, v_z) -> Com_1(eval_easy2_bb1_in(v__0 - 1, v_z)) [ v_z - 1 >= 0 /\ v__0 + v_z - 2 >= 0 /\ -v__0 + v_z >= 0 /\ v__0 - 1 >= 0 ] eval_easy2_bb3_in(v__0, v_z) -> Com_1(eval_easy2_stop(v__0, v_z)) [ -v__0 + v_z >= 0 /\ -v__0 >= 0 ] )