WORST_CASE(?, O(n^1)) Initial complexity problem: 1: T: (Comp: ?, Cost: 1) eval_random2d_start(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb0_in(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: ?, Cost: 1) eval_random2d_bb0_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_0(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: ?, Cost: 1) eval_random2d_0(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_1(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: ?, Cost: 1) eval_random2d_1(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_2(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: ?, Cost: 1) eval_random2d_2(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_3(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: ?, Cost: 1) eval_random2d_3(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_4(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: ?, Cost: 1) eval_random2d_4(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_5(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: ?, Cost: 1) eval_random2d_5(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_6(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: ?, Cost: 1) eval_random2d_6(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_7(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: ?, Cost: 1) eval_random2d_7(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_8(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: ?, Cost: 1) eval_random2d_8(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_9(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: ?, Cost: 1) eval_random2d_9(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_10(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: ?, Cost: 1) eval_random2d_10(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, 0)) (Comp: ?, Cost: 1) eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb2_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_3 < Ar_2 ] (Comp: ?, Cost: 1) eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb8_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_3 >= Ar_2 ] (Comp: ?, Cost: 1) eval_random2d_bb2_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_12(Ar_3 + 1, Ar_1, Ar_2, Ar_3)) (Comp: ?, Cost: 1) eval_random2d_12(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_13(Ar_0, Fresh_0, Ar_2, Ar_3)) (Comp: ?, Cost: 1) eval_random2d_13(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb3_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 >= 0 /\ Ar_1 <= 3 ] (Comp: ?, Cost: 1) eval_random2d_13(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_0)) [ Ar_1 < 0 ] (Comp: ?, Cost: 1) eval_random2d_13(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_0)) [ Ar_1 > 3 ] (Comp: ?, Cost: 1) eval_random2d_bb3_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NodeBlock9_in(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: ?, Cost: 1) eval_random2d_NodeBlock9_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NodeBlock_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 < 2 ] (Comp: ?, Cost: 1) eval_random2d_NodeBlock9_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NodeBlock7_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 >= 2 ] (Comp: ?, Cost: 1) eval_random2d_NodeBlock_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_LeafBlock_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 < 1 ] (Comp: ?, Cost: 1) eval_random2d_NodeBlock_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_LeafBlock1_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 >= 1 ] (Comp: ?, Cost: 1) eval_random2d_LeafBlock_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb4_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 = 0 ] (Comp: ?, Cost: 1) eval_random2d_LeafBlock_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NewDefault_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 < 0 ] (Comp: ?, Cost: 1) eval_random2d_LeafBlock_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NewDefault_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 > 0 ] (Comp: ?, Cost: 1) eval_random2d_bb4_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_0)) (Comp: ?, Cost: 1) eval_random2d_LeafBlock1_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb5_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 = 1 ] (Comp: ?, Cost: 1) eval_random2d_LeafBlock1_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NewDefault_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 < 1 ] (Comp: ?, Cost: 1) eval_random2d_LeafBlock1_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NewDefault_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 > 1 ] (Comp: ?, Cost: 1) eval_random2d_bb5_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_0)) (Comp: ?, Cost: 1) eval_random2d_NodeBlock7_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_LeafBlock3_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 < 3 ] (Comp: ?, Cost: 1) eval_random2d_NodeBlock7_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_LeafBlock5_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 >= 3 ] (Comp: ?, Cost: 1) eval_random2d_LeafBlock3_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb6_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 = 2 ] (Comp: ?, Cost: 1) eval_random2d_LeafBlock3_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NewDefault_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 < 2 ] (Comp: ?, Cost: 1) eval_random2d_LeafBlock3_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NewDefault_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 > 2 ] (Comp: ?, Cost: 1) eval_random2d_bb6_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_0)) (Comp: ?, Cost: 1) eval_random2d_LeafBlock5_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb7_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 = 3 ] (Comp: ?, Cost: 1) eval_random2d_LeafBlock5_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NewDefault_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 < 3 ] (Comp: ?, Cost: 1) eval_random2d_LeafBlock5_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NewDefault_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 > 3 ] (Comp: ?, Cost: 1) eval_random2d_bb7_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_0)) (Comp: ?, Cost: 1) eval_random2d_NewDefault_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_0)) (Comp: ?, Cost: 1) eval_random2d_bb8_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_stop(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 0) koat_start(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_start(Ar_0, Ar_1, Ar_2, Ar_3)) [ 0 <= 0 ] start location: koat_start leaf cost: 0 Testing for reachability in the complexity graph removes the following transitions from problem 1: eval_random2d_LeafBlock_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NewDefault_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 > 0 ] eval_random2d_LeafBlock1_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NewDefault_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 < 1 ] eval_random2d_LeafBlock3_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NewDefault_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 > 2 ] eval_random2d_LeafBlock5_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NewDefault_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 < 3 ] We thus obtain the following problem: 2: T: (Comp: ?, Cost: 1) eval_random2d_bb7_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_0)) (Comp: ?, Cost: 1) eval_random2d_bb6_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_0)) (Comp: ?, Cost: 1) eval_random2d_bb5_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_0)) (Comp: ?, Cost: 1) eval_random2d_NewDefault_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_0)) (Comp: ?, Cost: 1) eval_random2d_bb4_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_0)) (Comp: ?, Cost: 1) eval_random2d_LeafBlock5_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NewDefault_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 > 3 ] (Comp: ?, Cost: 1) eval_random2d_LeafBlock5_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb7_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 = 3 ] (Comp: ?, Cost: 1) eval_random2d_LeafBlock3_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NewDefault_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 < 2 ] (Comp: ?, Cost: 1) eval_random2d_LeafBlock3_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb6_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 = 2 ] (Comp: ?, Cost: 1) eval_random2d_LeafBlock1_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NewDefault_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 > 1 ] (Comp: ?, Cost: 1) eval_random2d_LeafBlock1_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb5_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 = 1 ] (Comp: ?, Cost: 1) eval_random2d_LeafBlock_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NewDefault_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 < 0 ] (Comp: ?, Cost: 1) eval_random2d_LeafBlock_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb4_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 = 0 ] (Comp: ?, Cost: 1) eval_random2d_NodeBlock7_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_LeafBlock5_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 >= 3 ] (Comp: ?, Cost: 1) eval_random2d_NodeBlock7_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_LeafBlock3_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 < 3 ] (Comp: ?, Cost: 1) eval_random2d_NodeBlock_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_LeafBlock1_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 >= 1 ] (Comp: ?, Cost: 1) eval_random2d_NodeBlock_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_LeafBlock_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 < 1 ] (Comp: ?, Cost: 1) eval_random2d_NodeBlock9_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NodeBlock7_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 >= 2 ] (Comp: ?, Cost: 1) eval_random2d_NodeBlock9_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NodeBlock_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 < 2 ] (Comp: ?, Cost: 1) eval_random2d_bb3_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NodeBlock9_in(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: ?, Cost: 1) eval_random2d_13(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_0)) [ Ar_1 > 3 ] (Comp: ?, Cost: 1) eval_random2d_13(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_0)) [ Ar_1 < 0 ] (Comp: ?, Cost: 1) eval_random2d_13(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb3_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 >= 0 /\ Ar_1 <= 3 ] (Comp: ?, Cost: 1) eval_random2d_12(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_13(Ar_0, Fresh_0, Ar_2, Ar_3)) (Comp: ?, Cost: 1) eval_random2d_bb8_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_stop(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: ?, Cost: 1) eval_random2d_bb2_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_12(Ar_3 + 1, Ar_1, Ar_2, Ar_3)) (Comp: ?, Cost: 1) eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb8_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_3 >= Ar_2 ] (Comp: ?, Cost: 1) eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb2_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_3 < Ar_2 ] (Comp: ?, Cost: 1) eval_random2d_10(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, 0)) (Comp: ?, Cost: 1) eval_random2d_9(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_10(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: ?, Cost: 1) eval_random2d_8(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_9(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: ?, Cost: 1) eval_random2d_7(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_8(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: ?, Cost: 1) eval_random2d_6(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_7(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: ?, Cost: 1) eval_random2d_5(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_6(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: ?, Cost: 1) eval_random2d_4(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_5(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: ?, Cost: 1) eval_random2d_3(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_4(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: ?, Cost: 1) eval_random2d_2(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_3(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: ?, Cost: 1) eval_random2d_1(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_2(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: ?, Cost: 1) eval_random2d_0(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_1(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: ?, Cost: 1) eval_random2d_bb0_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_0(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: ?, Cost: 1) eval_random2d_start(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb0_in(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 0) koat_start(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_start(Ar_0, Ar_1, Ar_2, Ar_3)) [ 0 <= 0 ] start location: koat_start leaf cost: 0 Repeatedly propagating knowledge in problem 2 produces the following problem: 3: T: (Comp: ?, Cost: 1) eval_random2d_bb7_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_0)) (Comp: ?, Cost: 1) eval_random2d_bb6_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_0)) (Comp: ?, Cost: 1) eval_random2d_bb5_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_0)) (Comp: ?, Cost: 1) eval_random2d_NewDefault_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_0)) (Comp: ?, Cost: 1) eval_random2d_bb4_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_0)) (Comp: ?, Cost: 1) eval_random2d_LeafBlock5_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NewDefault_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 > 3 ] (Comp: ?, Cost: 1) eval_random2d_LeafBlock5_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb7_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 = 3 ] (Comp: ?, Cost: 1) eval_random2d_LeafBlock3_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NewDefault_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 < 2 ] (Comp: ?, Cost: 1) eval_random2d_LeafBlock3_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb6_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 = 2 ] (Comp: ?, Cost: 1) eval_random2d_LeafBlock1_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NewDefault_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 > 1 ] (Comp: ?, Cost: 1) eval_random2d_LeafBlock1_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb5_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 = 1 ] (Comp: ?, Cost: 1) eval_random2d_LeafBlock_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NewDefault_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 < 0 ] (Comp: ?, Cost: 1) eval_random2d_LeafBlock_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb4_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 = 0 ] (Comp: ?, Cost: 1) eval_random2d_NodeBlock7_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_LeafBlock5_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 >= 3 ] (Comp: ?, Cost: 1) eval_random2d_NodeBlock7_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_LeafBlock3_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 < 3 ] (Comp: ?, Cost: 1) eval_random2d_NodeBlock_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_LeafBlock1_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 >= 1 ] (Comp: ?, Cost: 1) eval_random2d_NodeBlock_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_LeafBlock_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 < 1 ] (Comp: ?, Cost: 1) eval_random2d_NodeBlock9_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NodeBlock7_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 >= 2 ] (Comp: ?, Cost: 1) eval_random2d_NodeBlock9_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NodeBlock_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 < 2 ] (Comp: ?, Cost: 1) eval_random2d_bb3_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NodeBlock9_in(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: ?, Cost: 1) eval_random2d_13(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_0)) [ Ar_1 > 3 ] (Comp: ?, Cost: 1) eval_random2d_13(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_0)) [ Ar_1 < 0 ] (Comp: ?, Cost: 1) eval_random2d_13(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb3_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 >= 0 /\ Ar_1 <= 3 ] (Comp: ?, Cost: 1) eval_random2d_12(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_13(Ar_0, Fresh_0, Ar_2, Ar_3)) (Comp: ?, Cost: 1) eval_random2d_bb8_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_stop(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: ?, Cost: 1) eval_random2d_bb2_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_12(Ar_3 + 1, Ar_1, Ar_2, Ar_3)) (Comp: ?, Cost: 1) eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb8_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_3 >= Ar_2 ] (Comp: ?, Cost: 1) eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb2_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_3 < Ar_2 ] (Comp: 1, Cost: 1) eval_random2d_10(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, 0)) (Comp: 1, Cost: 1) eval_random2d_9(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_10(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 1) eval_random2d_8(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_9(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 1) eval_random2d_7(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_8(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 1) eval_random2d_6(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_7(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 1) eval_random2d_5(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_6(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 1) eval_random2d_4(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_5(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 1) eval_random2d_3(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_4(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 1) eval_random2d_2(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_3(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 1) eval_random2d_1(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_2(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 1) eval_random2d_0(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_1(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 1) eval_random2d_bb0_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_0(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 1) eval_random2d_start(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb0_in(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 0) koat_start(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_start(Ar_0, Ar_1, Ar_2, Ar_3)) [ 0 <= 0 ] start location: koat_start leaf cost: 0 A polynomial rank function with Pol(eval_random2d_bb7_in) = 2 Pol(eval_random2d_bb1_in) = 2 Pol(eval_random2d_bb6_in) = 2 Pol(eval_random2d_bb5_in) = 2 Pol(eval_random2d_NewDefault_in) = 2 Pol(eval_random2d_bb4_in) = 2 Pol(eval_random2d_LeafBlock5_in) = 2 Pol(eval_random2d_LeafBlock3_in) = 2 Pol(eval_random2d_LeafBlock1_in) = 2 Pol(eval_random2d_LeafBlock_in) = 2 Pol(eval_random2d_NodeBlock7_in) = 2 Pol(eval_random2d_NodeBlock_in) = 2 Pol(eval_random2d_NodeBlock9_in) = 2 Pol(eval_random2d_bb3_in) = 2 Pol(eval_random2d_13) = 2 Pol(eval_random2d_12) = 2 Pol(eval_random2d_bb8_in) = 1 Pol(eval_random2d_stop) = 0 Pol(eval_random2d_bb2_in) = 2 Pol(eval_random2d_10) = 2 Pol(eval_random2d_9) = 2 Pol(eval_random2d_8) = 2 Pol(eval_random2d_7) = 2 Pol(eval_random2d_6) = 2 Pol(eval_random2d_5) = 2 Pol(eval_random2d_4) = 2 Pol(eval_random2d_3) = 2 Pol(eval_random2d_2) = 2 Pol(eval_random2d_1) = 2 Pol(eval_random2d_0) = 2 Pol(eval_random2d_bb0_in) = 2 Pol(eval_random2d_start) = 2 Pol(koat_start) = 2 orients all transitions weakly and the transitions eval_random2d_bb8_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_stop(Ar_0, Ar_1, Ar_2, Ar_3)) eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb8_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_3 >= Ar_2 ] strictly and produces the following problem: 4: T: (Comp: ?, Cost: 1) eval_random2d_bb7_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_0)) (Comp: ?, Cost: 1) eval_random2d_bb6_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_0)) (Comp: ?, Cost: 1) eval_random2d_bb5_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_0)) (Comp: ?, Cost: 1) eval_random2d_NewDefault_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_0)) (Comp: ?, Cost: 1) eval_random2d_bb4_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_0)) (Comp: ?, Cost: 1) eval_random2d_LeafBlock5_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NewDefault_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 > 3 ] (Comp: ?, Cost: 1) eval_random2d_LeafBlock5_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb7_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 = 3 ] (Comp: ?, Cost: 1) eval_random2d_LeafBlock3_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NewDefault_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 < 2 ] (Comp: ?, Cost: 1) eval_random2d_LeafBlock3_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb6_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 = 2 ] (Comp: ?, Cost: 1) eval_random2d_LeafBlock1_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NewDefault_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 > 1 ] (Comp: ?, Cost: 1) eval_random2d_LeafBlock1_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb5_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 = 1 ] (Comp: ?, Cost: 1) eval_random2d_LeafBlock_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NewDefault_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 < 0 ] (Comp: ?, Cost: 1) eval_random2d_LeafBlock_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb4_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 = 0 ] (Comp: ?, Cost: 1) eval_random2d_NodeBlock7_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_LeafBlock5_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 >= 3 ] (Comp: ?, Cost: 1) eval_random2d_NodeBlock7_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_LeafBlock3_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 < 3 ] (Comp: ?, Cost: 1) eval_random2d_NodeBlock_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_LeafBlock1_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 >= 1 ] (Comp: ?, Cost: 1) eval_random2d_NodeBlock_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_LeafBlock_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 < 1 ] (Comp: ?, Cost: 1) eval_random2d_NodeBlock9_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NodeBlock7_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 >= 2 ] (Comp: ?, Cost: 1) eval_random2d_NodeBlock9_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NodeBlock_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 < 2 ] (Comp: ?, Cost: 1) eval_random2d_bb3_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NodeBlock9_in(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: ?, Cost: 1) eval_random2d_13(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_0)) [ Ar_1 > 3 ] (Comp: ?, Cost: 1) eval_random2d_13(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_0)) [ Ar_1 < 0 ] (Comp: ?, Cost: 1) eval_random2d_13(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb3_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 >= 0 /\ Ar_1 <= 3 ] (Comp: ?, Cost: 1) eval_random2d_12(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_13(Ar_0, Fresh_0, Ar_2, Ar_3)) (Comp: 2, Cost: 1) eval_random2d_bb8_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_stop(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: ?, Cost: 1) eval_random2d_bb2_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_12(Ar_3 + 1, Ar_1, Ar_2, Ar_3)) (Comp: 2, Cost: 1) eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb8_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_3 >= Ar_2 ] (Comp: ?, Cost: 1) eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb2_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_3 < Ar_2 ] (Comp: 1, Cost: 1) eval_random2d_10(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, 0)) (Comp: 1, Cost: 1) eval_random2d_9(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_10(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 1) eval_random2d_8(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_9(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 1) eval_random2d_7(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_8(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 1) eval_random2d_6(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_7(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 1) eval_random2d_5(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_6(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 1) eval_random2d_4(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_5(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 1) eval_random2d_3(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_4(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 1) eval_random2d_2(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_3(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 1) eval_random2d_1(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_2(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 1) eval_random2d_0(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_1(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 1) eval_random2d_bb0_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_0(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 1) eval_random2d_start(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb0_in(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 0) koat_start(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_start(Ar_0, Ar_1, Ar_2, Ar_3)) [ 0 <= 0 ] start location: koat_start leaf cost: 0 A polynomial rank function with Pol(eval_random2d_bb7_in) = -10*V_1 + 10*V_3 - 8 Pol(eval_random2d_bb1_in) = 10*V_3 - 10*V_4 - 9 Pol(eval_random2d_bb6_in) = -10*V_1 + 10*V_3 - 8 Pol(eval_random2d_bb5_in) = -10*V_1 + 10*V_3 - 8 Pol(eval_random2d_NewDefault_in) = -10*V_1 + 10*V_3 - 8 Pol(eval_random2d_bb4_in) = -10*V_1 + 10*V_3 - 8 Pol(eval_random2d_LeafBlock5_in) = -10*V_1 + 10*V_3 - 7 Pol(eval_random2d_LeafBlock3_in) = -10*V_1 + 10*V_3 - 7 Pol(eval_random2d_LeafBlock1_in) = -10*V_1 + 10*V_3 - 7 Pol(eval_random2d_LeafBlock_in) = -10*V_1 + 10*V_3 - 7 Pol(eval_random2d_NodeBlock7_in) = -10*V_1 + 10*V_3 - 6 Pol(eval_random2d_NodeBlock_in) = -10*V_1 + 10*V_3 - 6 Pol(eval_random2d_NodeBlock9_in) = -10*V_1 + 10*V_3 - 5 Pol(eval_random2d_bb3_in) = -10*V_1 + 10*V_3 - 4 Pol(eval_random2d_13) = -10*V_1 + 10*V_3 - 3 Pol(eval_random2d_12) = -10*V_1 + 10*V_3 - 2 Pol(eval_random2d_bb8_in) = 10*V_3 - 10*V_4 - 9 Pol(eval_random2d_stop) = 10*V_3 - 10*V_4 - 9 Pol(eval_random2d_bb2_in) = 10*V_3 - 10*V_4 - 10 Pol(eval_random2d_10) = 10*V_3 Pol(eval_random2d_9) = 10*V_3 Pol(eval_random2d_8) = 10*V_3 Pol(eval_random2d_7) = 10*V_3 Pol(eval_random2d_6) = 10*V_3 Pol(eval_random2d_5) = 10*V_3 Pol(eval_random2d_4) = 10*V_3 Pol(eval_random2d_3) = 10*V_3 Pol(eval_random2d_2) = 10*V_3 Pol(eval_random2d_1) = 10*V_3 Pol(eval_random2d_0) = 10*V_3 Pol(eval_random2d_bb0_in) = 10*V_3 Pol(eval_random2d_start) = 10*V_3 Pol(koat_start) = 10*V_3 orients all transitions weakly and the transition eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb2_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_3 < Ar_2 ] strictly and produces the following problem: 5: T: (Comp: ?, Cost: 1) eval_random2d_bb7_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_0)) (Comp: ?, Cost: 1) eval_random2d_bb6_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_0)) (Comp: ?, Cost: 1) eval_random2d_bb5_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_0)) (Comp: ?, Cost: 1) eval_random2d_NewDefault_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_0)) (Comp: ?, Cost: 1) eval_random2d_bb4_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_0)) (Comp: ?, Cost: 1) eval_random2d_LeafBlock5_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NewDefault_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 > 3 ] (Comp: ?, Cost: 1) eval_random2d_LeafBlock5_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb7_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 = 3 ] (Comp: ?, Cost: 1) eval_random2d_LeafBlock3_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NewDefault_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 < 2 ] (Comp: ?, Cost: 1) eval_random2d_LeafBlock3_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb6_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 = 2 ] (Comp: ?, Cost: 1) eval_random2d_LeafBlock1_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NewDefault_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 > 1 ] (Comp: ?, Cost: 1) eval_random2d_LeafBlock1_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb5_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 = 1 ] (Comp: ?, Cost: 1) eval_random2d_LeafBlock_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NewDefault_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 < 0 ] (Comp: ?, Cost: 1) eval_random2d_LeafBlock_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb4_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 = 0 ] (Comp: ?, Cost: 1) eval_random2d_NodeBlock7_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_LeafBlock5_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 >= 3 ] (Comp: ?, Cost: 1) eval_random2d_NodeBlock7_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_LeafBlock3_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 < 3 ] (Comp: ?, Cost: 1) eval_random2d_NodeBlock_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_LeafBlock1_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 >= 1 ] (Comp: ?, Cost: 1) eval_random2d_NodeBlock_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_LeafBlock_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 < 1 ] (Comp: ?, Cost: 1) eval_random2d_NodeBlock9_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NodeBlock7_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 >= 2 ] (Comp: ?, Cost: 1) eval_random2d_NodeBlock9_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NodeBlock_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 < 2 ] (Comp: ?, Cost: 1) eval_random2d_bb3_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NodeBlock9_in(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: ?, Cost: 1) eval_random2d_13(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_0)) [ Ar_1 > 3 ] (Comp: ?, Cost: 1) eval_random2d_13(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_0)) [ Ar_1 < 0 ] (Comp: ?, Cost: 1) eval_random2d_13(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb3_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 >= 0 /\ Ar_1 <= 3 ] (Comp: ?, Cost: 1) eval_random2d_12(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_13(Ar_0, Fresh_0, Ar_2, Ar_3)) (Comp: 2, Cost: 1) eval_random2d_bb8_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_stop(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: ?, Cost: 1) eval_random2d_bb2_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_12(Ar_3 + 1, Ar_1, Ar_2, Ar_3)) (Comp: 2, Cost: 1) eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb8_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_3 >= Ar_2 ] (Comp: 10*Ar_2, Cost: 1) eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb2_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_3 < Ar_2 ] (Comp: 1, Cost: 1) eval_random2d_10(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, 0)) (Comp: 1, Cost: 1) eval_random2d_9(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_10(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 1) eval_random2d_8(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_9(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 1) eval_random2d_7(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_8(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 1) eval_random2d_6(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_7(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 1) eval_random2d_5(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_6(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 1) eval_random2d_4(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_5(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 1) eval_random2d_3(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_4(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 1) eval_random2d_2(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_3(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 1) eval_random2d_1(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_2(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 1) eval_random2d_0(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_1(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 1) eval_random2d_bb0_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_0(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 1) eval_random2d_start(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb0_in(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 0) koat_start(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_start(Ar_0, Ar_1, Ar_2, Ar_3)) [ 0 <= 0 ] start location: koat_start leaf cost: 0 Repeatedly propagating knowledge in problem 5 produces the following problem: 6: T: (Comp: 10*Ar_2, Cost: 1) eval_random2d_bb7_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_0)) (Comp: 10*Ar_2, Cost: 1) eval_random2d_bb6_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_0)) (Comp: 10*Ar_2, Cost: 1) eval_random2d_bb5_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_0)) (Comp: 40*Ar_2, Cost: 1) eval_random2d_NewDefault_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_0)) (Comp: 10*Ar_2, Cost: 1) eval_random2d_bb4_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_0)) (Comp: 10*Ar_2, Cost: 1) eval_random2d_LeafBlock5_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NewDefault_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 > 3 ] (Comp: 10*Ar_2, Cost: 1) eval_random2d_LeafBlock5_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb7_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 = 3 ] (Comp: 10*Ar_2, Cost: 1) eval_random2d_LeafBlock3_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NewDefault_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 < 2 ] (Comp: 10*Ar_2, Cost: 1) eval_random2d_LeafBlock3_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb6_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 = 2 ] (Comp: 10*Ar_2, Cost: 1) eval_random2d_LeafBlock1_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NewDefault_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 > 1 ] (Comp: 10*Ar_2, Cost: 1) eval_random2d_LeafBlock1_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb5_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 = 1 ] (Comp: 10*Ar_2, Cost: 1) eval_random2d_LeafBlock_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NewDefault_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 < 0 ] (Comp: 10*Ar_2, Cost: 1) eval_random2d_LeafBlock_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb4_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 = 0 ] (Comp: 10*Ar_2, Cost: 1) eval_random2d_NodeBlock7_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_LeafBlock5_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 >= 3 ] (Comp: 10*Ar_2, Cost: 1) eval_random2d_NodeBlock7_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_LeafBlock3_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 < 3 ] (Comp: 10*Ar_2, Cost: 1) eval_random2d_NodeBlock_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_LeafBlock1_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 >= 1 ] (Comp: 10*Ar_2, Cost: 1) eval_random2d_NodeBlock_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_LeafBlock_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 < 1 ] (Comp: 10*Ar_2, Cost: 1) eval_random2d_NodeBlock9_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NodeBlock7_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 >= 2 ] (Comp: 10*Ar_2, Cost: 1) eval_random2d_NodeBlock9_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NodeBlock_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 < 2 ] (Comp: 10*Ar_2, Cost: 1) eval_random2d_bb3_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_NodeBlock9_in(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 10*Ar_2, Cost: 1) eval_random2d_13(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_0)) [ Ar_1 > 3 ] (Comp: 10*Ar_2, Cost: 1) eval_random2d_13(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_0)) [ Ar_1 < 0 ] (Comp: 10*Ar_2, Cost: 1) eval_random2d_13(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb3_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_1 >= 0 /\ Ar_1 <= 3 ] (Comp: 10*Ar_2, Cost: 1) eval_random2d_12(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_13(Ar_0, Fresh_0, Ar_2, Ar_3)) (Comp: 2, Cost: 1) eval_random2d_bb8_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_stop(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 10*Ar_2, Cost: 1) eval_random2d_bb2_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_12(Ar_3 + 1, Ar_1, Ar_2, Ar_3)) (Comp: 2, Cost: 1) eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb8_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_3 >= Ar_2 ] (Comp: 10*Ar_2, Cost: 1) eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb2_in(Ar_0, Ar_1, Ar_2, Ar_3)) [ Ar_3 < Ar_2 ] (Comp: 1, Cost: 1) eval_random2d_10(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb1_in(Ar_0, Ar_1, Ar_2, 0)) (Comp: 1, Cost: 1) eval_random2d_9(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_10(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 1) eval_random2d_8(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_9(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 1) eval_random2d_7(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_8(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 1) eval_random2d_6(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_7(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 1) eval_random2d_5(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_6(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 1) eval_random2d_4(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_5(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 1) eval_random2d_3(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_4(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 1) eval_random2d_2(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_3(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 1) eval_random2d_1(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_2(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 1) eval_random2d_0(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_1(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 1) eval_random2d_bb0_in(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_0(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 1) eval_random2d_start(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_bb0_in(Ar_0, Ar_1, Ar_2, Ar_3)) (Comp: 1, Cost: 0) koat_start(Ar_0, Ar_1, Ar_2, Ar_3) -> Com_1(eval_random2d_start(Ar_0, Ar_1, Ar_2, Ar_3)) [ 0 <= 0 ] start location: koat_start leaf cost: 0 Complexity upper bound 290*Ar_2 + 17 Time: 3.501 sec (SMT: 3.359 sec)