YES * Step 1: UnsatPaths YES + Considered Problem: Rules: 0. eval_random2d_start(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb0_in(v_1,v_2,v_N,v_i_0) True (1,1) 1. eval_random2d_bb0_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_0(v_1,v_2,v_N,v_i_0) True (?,1) 2. eval_random2d_0(v_1,v_2,v_N,v_i_0) -> eval_random2d_1(v_1,v_2,v_N,v_i_0) True (?,1) 3. eval_random2d_1(v_1,v_2,v_N,v_i_0) -> eval_random2d_2(v_1,v_2,v_N,v_i_0) True (?,1) 4. eval_random2d_2(v_1,v_2,v_N,v_i_0) -> eval_random2d_3(v_1,v_2,v_N,v_i_0) True (?,1) 5. eval_random2d_3(v_1,v_2,v_N,v_i_0) -> eval_random2d_4(v_1,v_2,v_N,v_i_0) True (?,1) 6. eval_random2d_4(v_1,v_2,v_N,v_i_0) -> eval_random2d_5(v_1,v_2,v_N,v_i_0) True (?,1) 7. eval_random2d_5(v_1,v_2,v_N,v_i_0) -> eval_random2d_6(v_1,v_2,v_N,v_i_0) True (?,1) 8. eval_random2d_6(v_1,v_2,v_N,v_i_0) -> eval_random2d_7(v_1,v_2,v_N,v_i_0) True (?,1) 9. eval_random2d_7(v_1,v_2,v_N,v_i_0) -> eval_random2d_8(v_1,v_2,v_N,v_i_0) True (?,1) 10. eval_random2d_8(v_1,v_2,v_N,v_i_0) -> eval_random2d_9(v_1,v_2,v_N,v_i_0) True (?,1) 11. eval_random2d_9(v_1,v_2,v_N,v_i_0) -> eval_random2d_10(v_1,v_2,v_N,v_i_0) True (?,1) 12. eval_random2d_10(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb1_in(v_1,v_2,v_N,0) True (?,1) 13. eval_random2d_bb1_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb2_in(v_1,v_2,v_N,v_i_0) [-1 + v_N >= v_i_0] (?,1) 14. eval_random2d_bb1_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb8_in(v_1,v_2,v_N,v_i_0) [v_i_0 >= v_N] (?,1) 15. eval_random2d_bb2_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_12(1 + v_i_0,v_2,v_N,v_i_0) True (?,1) 16. eval_random2d_12(v_1,v_2,v_N,v_i_0) -> eval_random2d_13(v_1,nondef_0,v_N,v_i_0) True (?,1) 17. eval_random2d_13(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb3_in(v_1,v_2,v_N,v_i_0) [v_2 >= 0 && 3 >= v_2] (?,1) 18. eval_random2d_13(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb1_in(v_1,v_2,v_N,v_1) [-1 >= v_2] (?,1) 19. eval_random2d_13(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb1_in(v_1,v_2,v_N,v_1) [-1 + v_2 >= 3] (?,1) 20. eval_random2d_bb3_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_NodeBlock9_in(v_1,v_2,v_N,v_i_0) True (?,1) 21. eval_random2d_NodeBlock9_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_NodeBlock_in(v_1,v_2,v_N,v_i_0) [1 >= v_2] (?,1) 22. eval_random2d_NodeBlock9_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_NodeBlock7_in(v_1,v_2,v_N,v_i_0) [v_2 >= 2] (?,1) 23. eval_random2d_NodeBlock_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_LeafBlock_in(v_1,v_2,v_N,v_i_0) [0 >= v_2] (?,1) 24. eval_random2d_NodeBlock_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_LeafBlock1_in(v_1,v_2,v_N,v_i_0) [v_2 >= 1] (?,1) 25. eval_random2d_LeafBlock_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb4_in(v_1,v_2,v_N,v_i_0) [v_2 = 0] (?,1) 26. eval_random2d_LeafBlock_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_NewDefault_in(v_1,v_2,v_N,v_i_0) [-1 >= v_2] (?,1) 27. eval_random2d_LeafBlock_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_NewDefault_in(v_1,v_2,v_N,v_i_0) [-1 + v_2 >= 0] (?,1) 28. eval_random2d_bb4_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb1_in(v_1,v_2,v_N,v_1) True (?,1) 29. eval_random2d_LeafBlock1_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb5_in(v_1,v_2,v_N,v_i_0) [v_2 = 1] (?,1) 30. eval_random2d_LeafBlock1_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_NewDefault_in(v_1,v_2,v_N,v_i_0) [0 >= v_2] (?,1) 31. eval_random2d_LeafBlock1_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_NewDefault_in(v_1,v_2,v_N,v_i_0) [-1 + v_2 >= 1] (?,1) 32. eval_random2d_bb5_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb1_in(v_1,v_2,v_N,v_1) True (?,1) 33. eval_random2d_NodeBlock7_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_LeafBlock3_in(v_1,v_2,v_N,v_i_0) [2 >= v_2] (?,1) 34. eval_random2d_NodeBlock7_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_LeafBlock5_in(v_1,v_2,v_N,v_i_0) [v_2 >= 3] (?,1) 35. eval_random2d_LeafBlock3_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb6_in(v_1,v_2,v_N,v_i_0) [v_2 = 2] (?,1) 36. eval_random2d_LeafBlock3_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_NewDefault_in(v_1,v_2,v_N,v_i_0) [1 >= v_2] (?,1) 37. eval_random2d_LeafBlock3_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_NewDefault_in(v_1,v_2,v_N,v_i_0) [-1 + v_2 >= 2] (?,1) 38. eval_random2d_bb6_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb1_in(v_1,v_2,v_N,v_1) True (?,1) 39. eval_random2d_LeafBlock5_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb7_in(v_1,v_2,v_N,v_i_0) [v_2 = 3] (?,1) 40. eval_random2d_LeafBlock5_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_NewDefault_in(v_1,v_2,v_N,v_i_0) [2 >= v_2] (?,1) 41. eval_random2d_LeafBlock5_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_NewDefault_in(v_1,v_2,v_N,v_i_0) [-1 + v_2 >= 3] (?,1) 42. eval_random2d_bb7_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb1_in(v_1,v_2,v_N,v_1) True (?,1) 43. eval_random2d_NewDefault_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb1_in(v_1,v_2,v_N,v_1) True (?,1) 44. eval_random2d_bb8_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_stop(v_1,v_2,v_N,v_i_0) True (?,1) Signature: {(eval_random2d_0,4) ;(eval_random2d_1,4) ;(eval_random2d_10,4) ;(eval_random2d_12,4) ;(eval_random2d_13,4) ;(eval_random2d_2,4) ;(eval_random2d_3,4) ;(eval_random2d_4,4) ;(eval_random2d_5,4) ;(eval_random2d_6,4) ;(eval_random2d_7,4) ;(eval_random2d_8,4) ;(eval_random2d_9,4) ;(eval_random2d_LeafBlock1_in,4) ;(eval_random2d_LeafBlock3_in,4) ;(eval_random2d_LeafBlock5_in,4) ;(eval_random2d_LeafBlock_in,4) ;(eval_random2d_NewDefault_in,4) ;(eval_random2d_NodeBlock7_in,4) ;(eval_random2d_NodeBlock9_in,4) ;(eval_random2d_NodeBlock_in,4) ;(eval_random2d_bb0_in,4) ;(eval_random2d_bb1_in,4) ;(eval_random2d_bb2_in,4) ;(eval_random2d_bb3_in,4) ;(eval_random2d_bb4_in,4) ;(eval_random2d_bb5_in,4) ;(eval_random2d_bb6_in,4) ;(eval_random2d_bb7_in,4) ;(eval_random2d_bb8_in,4) ;(eval_random2d_start,4) ;(eval_random2d_stop,4)} Flow Graph: [0->{1},1->{2},2->{3},3->{4},4->{5},5->{6},6->{7},7->{8},8->{9},9->{10},10->{11},11->{12},12->{13,14} ,13->{15},14->{44},15->{16},16->{17,18,19},17->{20},18->{13,14},19->{13,14},20->{21,22},21->{23,24},22->{33 ,34},23->{25,26,27},24->{29,30,31},25->{28},26->{43},27->{43},28->{13,14},29->{32},30->{43},31->{43},32->{13 ,14},33->{35,36,37},34->{39,40,41},35->{38},36->{43},37->{43},38->{13,14},39->{42},40->{43},41->{43},42->{13 ,14},43->{13,14},44->{}] + Applied Processor: UnsatPaths + Details: We remove following edges from the transition graph: [(23,27),(24,30),(33,37),(34,40)] * Step 2: UnreachableRules YES + Considered Problem: Rules: 0. eval_random2d_start(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb0_in(v_1,v_2,v_N,v_i_0) True (1,1) 1. eval_random2d_bb0_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_0(v_1,v_2,v_N,v_i_0) True (?,1) 2. eval_random2d_0(v_1,v_2,v_N,v_i_0) -> eval_random2d_1(v_1,v_2,v_N,v_i_0) True (?,1) 3. eval_random2d_1(v_1,v_2,v_N,v_i_0) -> eval_random2d_2(v_1,v_2,v_N,v_i_0) True (?,1) 4. eval_random2d_2(v_1,v_2,v_N,v_i_0) -> eval_random2d_3(v_1,v_2,v_N,v_i_0) True (?,1) 5. eval_random2d_3(v_1,v_2,v_N,v_i_0) -> eval_random2d_4(v_1,v_2,v_N,v_i_0) True (?,1) 6. eval_random2d_4(v_1,v_2,v_N,v_i_0) -> eval_random2d_5(v_1,v_2,v_N,v_i_0) True (?,1) 7. eval_random2d_5(v_1,v_2,v_N,v_i_0) -> eval_random2d_6(v_1,v_2,v_N,v_i_0) True (?,1) 8. eval_random2d_6(v_1,v_2,v_N,v_i_0) -> eval_random2d_7(v_1,v_2,v_N,v_i_0) True (?,1) 9. eval_random2d_7(v_1,v_2,v_N,v_i_0) -> eval_random2d_8(v_1,v_2,v_N,v_i_0) True (?,1) 10. eval_random2d_8(v_1,v_2,v_N,v_i_0) -> eval_random2d_9(v_1,v_2,v_N,v_i_0) True (?,1) 11. eval_random2d_9(v_1,v_2,v_N,v_i_0) -> eval_random2d_10(v_1,v_2,v_N,v_i_0) True (?,1) 12. eval_random2d_10(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb1_in(v_1,v_2,v_N,0) True (?,1) 13. eval_random2d_bb1_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb2_in(v_1,v_2,v_N,v_i_0) [-1 + v_N >= v_i_0] (?,1) 14. eval_random2d_bb1_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb8_in(v_1,v_2,v_N,v_i_0) [v_i_0 >= v_N] (?,1) 15. eval_random2d_bb2_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_12(1 + v_i_0,v_2,v_N,v_i_0) True (?,1) 16. eval_random2d_12(v_1,v_2,v_N,v_i_0) -> eval_random2d_13(v_1,nondef_0,v_N,v_i_0) True (?,1) 17. eval_random2d_13(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb3_in(v_1,v_2,v_N,v_i_0) [v_2 >= 0 && 3 >= v_2] (?,1) 18. eval_random2d_13(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb1_in(v_1,v_2,v_N,v_1) [-1 >= v_2] (?,1) 19. eval_random2d_13(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb1_in(v_1,v_2,v_N,v_1) [-1 + v_2 >= 3] (?,1) 20. eval_random2d_bb3_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_NodeBlock9_in(v_1,v_2,v_N,v_i_0) True (?,1) 21. eval_random2d_NodeBlock9_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_NodeBlock_in(v_1,v_2,v_N,v_i_0) [1 >= v_2] (?,1) 22. eval_random2d_NodeBlock9_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_NodeBlock7_in(v_1,v_2,v_N,v_i_0) [v_2 >= 2] (?,1) 23. eval_random2d_NodeBlock_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_LeafBlock_in(v_1,v_2,v_N,v_i_0) [0 >= v_2] (?,1) 24. eval_random2d_NodeBlock_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_LeafBlock1_in(v_1,v_2,v_N,v_i_0) [v_2 >= 1] (?,1) 25. eval_random2d_LeafBlock_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb4_in(v_1,v_2,v_N,v_i_0) [v_2 = 0] (?,1) 26. eval_random2d_LeafBlock_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_NewDefault_in(v_1,v_2,v_N,v_i_0) [-1 >= v_2] (?,1) 27. eval_random2d_LeafBlock_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_NewDefault_in(v_1,v_2,v_N,v_i_0) [-1 + v_2 >= 0] (?,1) 28. eval_random2d_bb4_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb1_in(v_1,v_2,v_N,v_1) True (?,1) 29. eval_random2d_LeafBlock1_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb5_in(v_1,v_2,v_N,v_i_0) [v_2 = 1] (?,1) 30. eval_random2d_LeafBlock1_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_NewDefault_in(v_1,v_2,v_N,v_i_0) [0 >= v_2] (?,1) 31. eval_random2d_LeafBlock1_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_NewDefault_in(v_1,v_2,v_N,v_i_0) [-1 + v_2 >= 1] (?,1) 32. eval_random2d_bb5_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb1_in(v_1,v_2,v_N,v_1) True (?,1) 33. eval_random2d_NodeBlock7_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_LeafBlock3_in(v_1,v_2,v_N,v_i_0) [2 >= v_2] (?,1) 34. eval_random2d_NodeBlock7_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_LeafBlock5_in(v_1,v_2,v_N,v_i_0) [v_2 >= 3] (?,1) 35. eval_random2d_LeafBlock3_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb6_in(v_1,v_2,v_N,v_i_0) [v_2 = 2] (?,1) 36. eval_random2d_LeafBlock3_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_NewDefault_in(v_1,v_2,v_N,v_i_0) [1 >= v_2] (?,1) 37. eval_random2d_LeafBlock3_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_NewDefault_in(v_1,v_2,v_N,v_i_0) [-1 + v_2 >= 2] (?,1) 38. eval_random2d_bb6_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb1_in(v_1,v_2,v_N,v_1) True (?,1) 39. eval_random2d_LeafBlock5_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb7_in(v_1,v_2,v_N,v_i_0) [v_2 = 3] (?,1) 40. eval_random2d_LeafBlock5_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_NewDefault_in(v_1,v_2,v_N,v_i_0) [2 >= v_2] (?,1) 41. eval_random2d_LeafBlock5_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_NewDefault_in(v_1,v_2,v_N,v_i_0) [-1 + v_2 >= 3] (?,1) 42. eval_random2d_bb7_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb1_in(v_1,v_2,v_N,v_1) True (?,1) 43. eval_random2d_NewDefault_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb1_in(v_1,v_2,v_N,v_1) True (?,1) 44. eval_random2d_bb8_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_stop(v_1,v_2,v_N,v_i_0) True (?,1) Signature: {(eval_random2d_0,4) ;(eval_random2d_1,4) ;(eval_random2d_10,4) ;(eval_random2d_12,4) ;(eval_random2d_13,4) ;(eval_random2d_2,4) ;(eval_random2d_3,4) ;(eval_random2d_4,4) ;(eval_random2d_5,4) ;(eval_random2d_6,4) ;(eval_random2d_7,4) ;(eval_random2d_8,4) ;(eval_random2d_9,4) ;(eval_random2d_LeafBlock1_in,4) ;(eval_random2d_LeafBlock3_in,4) ;(eval_random2d_LeafBlock5_in,4) ;(eval_random2d_LeafBlock_in,4) ;(eval_random2d_NewDefault_in,4) ;(eval_random2d_NodeBlock7_in,4) ;(eval_random2d_NodeBlock9_in,4) ;(eval_random2d_NodeBlock_in,4) ;(eval_random2d_bb0_in,4) ;(eval_random2d_bb1_in,4) ;(eval_random2d_bb2_in,4) ;(eval_random2d_bb3_in,4) ;(eval_random2d_bb4_in,4) ;(eval_random2d_bb5_in,4) ;(eval_random2d_bb6_in,4) ;(eval_random2d_bb7_in,4) ;(eval_random2d_bb8_in,4) ;(eval_random2d_start,4) ;(eval_random2d_stop,4)} Flow Graph: [0->{1},1->{2},2->{3},3->{4},4->{5},5->{6},6->{7},7->{8},8->{9},9->{10},10->{11},11->{12},12->{13,14} ,13->{15},14->{44},15->{16},16->{17,18,19},17->{20},18->{13,14},19->{13,14},20->{21,22},21->{23,24},22->{33 ,34},23->{25,26},24->{29,31},25->{28},26->{43},27->{43},28->{13,14},29->{32},30->{43},31->{43},32->{13,14} ,33->{35,36},34->{39,41},35->{38},36->{43},37->{43},38->{13,14},39->{42},40->{43},41->{43},42->{13,14} ,43->{13,14},44->{}] + Applied Processor: UnreachableRules + Details: Following transitions are not reachable from the starting states and are revomed: [27,30,37,40] * Step 3: FromIts YES + Considered Problem: Rules: 0. eval_random2d_start(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb0_in(v_1,v_2,v_N,v_i_0) True (1,1) 1. eval_random2d_bb0_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_0(v_1,v_2,v_N,v_i_0) True (?,1) 2. eval_random2d_0(v_1,v_2,v_N,v_i_0) -> eval_random2d_1(v_1,v_2,v_N,v_i_0) True (?,1) 3. eval_random2d_1(v_1,v_2,v_N,v_i_0) -> eval_random2d_2(v_1,v_2,v_N,v_i_0) True (?,1) 4. eval_random2d_2(v_1,v_2,v_N,v_i_0) -> eval_random2d_3(v_1,v_2,v_N,v_i_0) True (?,1) 5. eval_random2d_3(v_1,v_2,v_N,v_i_0) -> eval_random2d_4(v_1,v_2,v_N,v_i_0) True (?,1) 6. eval_random2d_4(v_1,v_2,v_N,v_i_0) -> eval_random2d_5(v_1,v_2,v_N,v_i_0) True (?,1) 7. eval_random2d_5(v_1,v_2,v_N,v_i_0) -> eval_random2d_6(v_1,v_2,v_N,v_i_0) True (?,1) 8. eval_random2d_6(v_1,v_2,v_N,v_i_0) -> eval_random2d_7(v_1,v_2,v_N,v_i_0) True (?,1) 9. eval_random2d_7(v_1,v_2,v_N,v_i_0) -> eval_random2d_8(v_1,v_2,v_N,v_i_0) True (?,1) 10. eval_random2d_8(v_1,v_2,v_N,v_i_0) -> eval_random2d_9(v_1,v_2,v_N,v_i_0) True (?,1) 11. eval_random2d_9(v_1,v_2,v_N,v_i_0) -> eval_random2d_10(v_1,v_2,v_N,v_i_0) True (?,1) 12. eval_random2d_10(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb1_in(v_1,v_2,v_N,0) True (?,1) 13. eval_random2d_bb1_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb2_in(v_1,v_2,v_N,v_i_0) [-1 + v_N >= v_i_0] (?,1) 14. eval_random2d_bb1_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb8_in(v_1,v_2,v_N,v_i_0) [v_i_0 >= v_N] (?,1) 15. eval_random2d_bb2_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_12(1 + v_i_0,v_2,v_N,v_i_0) True (?,1) 16. eval_random2d_12(v_1,v_2,v_N,v_i_0) -> eval_random2d_13(v_1,nondef_0,v_N,v_i_0) True (?,1) 17. eval_random2d_13(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb3_in(v_1,v_2,v_N,v_i_0) [v_2 >= 0 && 3 >= v_2] (?,1) 18. eval_random2d_13(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb1_in(v_1,v_2,v_N,v_1) [-1 >= v_2] (?,1) 19. eval_random2d_13(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb1_in(v_1,v_2,v_N,v_1) [-1 + v_2 >= 3] (?,1) 20. eval_random2d_bb3_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_NodeBlock9_in(v_1,v_2,v_N,v_i_0) True (?,1) 21. eval_random2d_NodeBlock9_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_NodeBlock_in(v_1,v_2,v_N,v_i_0) [1 >= v_2] (?,1) 22. eval_random2d_NodeBlock9_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_NodeBlock7_in(v_1,v_2,v_N,v_i_0) [v_2 >= 2] (?,1) 23. eval_random2d_NodeBlock_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_LeafBlock_in(v_1,v_2,v_N,v_i_0) [0 >= v_2] (?,1) 24. eval_random2d_NodeBlock_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_LeafBlock1_in(v_1,v_2,v_N,v_i_0) [v_2 >= 1] (?,1) 25. eval_random2d_LeafBlock_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb4_in(v_1,v_2,v_N,v_i_0) [v_2 = 0] (?,1) 26. eval_random2d_LeafBlock_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_NewDefault_in(v_1,v_2,v_N,v_i_0) [-1 >= v_2] (?,1) 28. eval_random2d_bb4_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb1_in(v_1,v_2,v_N,v_1) True (?,1) 29. eval_random2d_LeafBlock1_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb5_in(v_1,v_2,v_N,v_i_0) [v_2 = 1] (?,1) 31. eval_random2d_LeafBlock1_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_NewDefault_in(v_1,v_2,v_N,v_i_0) [-1 + v_2 >= 1] (?,1) 32. eval_random2d_bb5_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb1_in(v_1,v_2,v_N,v_1) True (?,1) 33. eval_random2d_NodeBlock7_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_LeafBlock3_in(v_1,v_2,v_N,v_i_0) [2 >= v_2] (?,1) 34. eval_random2d_NodeBlock7_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_LeafBlock5_in(v_1,v_2,v_N,v_i_0) [v_2 >= 3] (?,1) 35. eval_random2d_LeafBlock3_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb6_in(v_1,v_2,v_N,v_i_0) [v_2 = 2] (?,1) 36. eval_random2d_LeafBlock3_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_NewDefault_in(v_1,v_2,v_N,v_i_0) [1 >= v_2] (?,1) 38. eval_random2d_bb6_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb1_in(v_1,v_2,v_N,v_1) True (?,1) 39. eval_random2d_LeafBlock5_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb7_in(v_1,v_2,v_N,v_i_0) [v_2 = 3] (?,1) 41. eval_random2d_LeafBlock5_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_NewDefault_in(v_1,v_2,v_N,v_i_0) [-1 + v_2 >= 3] (?,1) 42. eval_random2d_bb7_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb1_in(v_1,v_2,v_N,v_1) True (?,1) 43. eval_random2d_NewDefault_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb1_in(v_1,v_2,v_N,v_1) True (?,1) 44. eval_random2d_bb8_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_stop(v_1,v_2,v_N,v_i_0) True (?,1) Signature: {(eval_random2d_0,4) ;(eval_random2d_1,4) ;(eval_random2d_10,4) ;(eval_random2d_12,4) ;(eval_random2d_13,4) ;(eval_random2d_2,4) ;(eval_random2d_3,4) ;(eval_random2d_4,4) ;(eval_random2d_5,4) ;(eval_random2d_6,4) ;(eval_random2d_7,4) ;(eval_random2d_8,4) ;(eval_random2d_9,4) ;(eval_random2d_LeafBlock1_in,4) ;(eval_random2d_LeafBlock3_in,4) ;(eval_random2d_LeafBlock5_in,4) ;(eval_random2d_LeafBlock_in,4) ;(eval_random2d_NewDefault_in,4) ;(eval_random2d_NodeBlock7_in,4) ;(eval_random2d_NodeBlock9_in,4) ;(eval_random2d_NodeBlock_in,4) ;(eval_random2d_bb0_in,4) ;(eval_random2d_bb1_in,4) ;(eval_random2d_bb2_in,4) ;(eval_random2d_bb3_in,4) ;(eval_random2d_bb4_in,4) ;(eval_random2d_bb5_in,4) ;(eval_random2d_bb6_in,4) ;(eval_random2d_bb7_in,4) ;(eval_random2d_bb8_in,4) ;(eval_random2d_start,4) ;(eval_random2d_stop,4)} Flow Graph: [0->{1},1->{2},2->{3},3->{4},4->{5},5->{6},6->{7},7->{8},8->{9},9->{10},10->{11},11->{12},12->{13,14} ,13->{15},14->{44},15->{16},16->{17,18,19},17->{20},18->{13,14},19->{13,14},20->{21,22},21->{23,24},22->{33 ,34},23->{25,26},24->{29,31},25->{28},26->{43},28->{13,14},29->{32},31->{43},32->{13,14},33->{35,36},34->{39 ,41},35->{38},36->{43},38->{13,14},39->{42},41->{43},42->{13,14},43->{13,14},44->{}] + Applied Processor: FromIts + Details: () * Step 4: Decompose YES + Considered Problem: Rules: eval_random2d_start(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb0_in(v_1,v_2,v_N,v_i_0) True eval_random2d_bb0_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_0(v_1,v_2,v_N,v_i_0) True eval_random2d_0(v_1,v_2,v_N,v_i_0) -> eval_random2d_1(v_1,v_2,v_N,v_i_0) True eval_random2d_1(v_1,v_2,v_N,v_i_0) -> eval_random2d_2(v_1,v_2,v_N,v_i_0) True eval_random2d_2(v_1,v_2,v_N,v_i_0) -> eval_random2d_3(v_1,v_2,v_N,v_i_0) True eval_random2d_3(v_1,v_2,v_N,v_i_0) -> eval_random2d_4(v_1,v_2,v_N,v_i_0) True eval_random2d_4(v_1,v_2,v_N,v_i_0) -> eval_random2d_5(v_1,v_2,v_N,v_i_0) True eval_random2d_5(v_1,v_2,v_N,v_i_0) -> eval_random2d_6(v_1,v_2,v_N,v_i_0) True eval_random2d_6(v_1,v_2,v_N,v_i_0) -> eval_random2d_7(v_1,v_2,v_N,v_i_0) True eval_random2d_7(v_1,v_2,v_N,v_i_0) -> eval_random2d_8(v_1,v_2,v_N,v_i_0) True eval_random2d_8(v_1,v_2,v_N,v_i_0) -> eval_random2d_9(v_1,v_2,v_N,v_i_0) True eval_random2d_9(v_1,v_2,v_N,v_i_0) -> eval_random2d_10(v_1,v_2,v_N,v_i_0) True eval_random2d_10(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb1_in(v_1,v_2,v_N,0) True eval_random2d_bb1_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb2_in(v_1,v_2,v_N,v_i_0) [-1 + v_N >= v_i_0] eval_random2d_bb1_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb8_in(v_1,v_2,v_N,v_i_0) [v_i_0 >= v_N] eval_random2d_bb2_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_12(1 + v_i_0,v_2,v_N,v_i_0) True eval_random2d_12(v_1,v_2,v_N,v_i_0) -> eval_random2d_13(v_1,nondef_0,v_N,v_i_0) True eval_random2d_13(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb3_in(v_1,v_2,v_N,v_i_0) [v_2 >= 0 && 3 >= v_2] eval_random2d_13(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb1_in(v_1,v_2,v_N,v_1) [-1 >= v_2] eval_random2d_13(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb1_in(v_1,v_2,v_N,v_1) [-1 + v_2 >= 3] eval_random2d_bb3_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_NodeBlock9_in(v_1,v_2,v_N,v_i_0) True eval_random2d_NodeBlock9_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_NodeBlock_in(v_1,v_2,v_N,v_i_0) [1 >= v_2] eval_random2d_NodeBlock9_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_NodeBlock7_in(v_1,v_2,v_N,v_i_0) [v_2 >= 2] eval_random2d_NodeBlock_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_LeafBlock_in(v_1,v_2,v_N,v_i_0) [0 >= v_2] eval_random2d_NodeBlock_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_LeafBlock1_in(v_1,v_2,v_N,v_i_0) [v_2 >= 1] eval_random2d_LeafBlock_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb4_in(v_1,v_2,v_N,v_i_0) [v_2 = 0] eval_random2d_LeafBlock_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_NewDefault_in(v_1,v_2,v_N,v_i_0) [-1 >= v_2] eval_random2d_bb4_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb1_in(v_1,v_2,v_N,v_1) True eval_random2d_LeafBlock1_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb5_in(v_1,v_2,v_N,v_i_0) [v_2 = 1] eval_random2d_LeafBlock1_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_NewDefault_in(v_1,v_2,v_N,v_i_0) [-1 + v_2 >= 1] eval_random2d_bb5_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb1_in(v_1,v_2,v_N,v_1) True eval_random2d_NodeBlock7_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_LeafBlock3_in(v_1,v_2,v_N,v_i_0) [2 >= v_2] eval_random2d_NodeBlock7_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_LeafBlock5_in(v_1,v_2,v_N,v_i_0) [v_2 >= 3] eval_random2d_LeafBlock3_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb6_in(v_1,v_2,v_N,v_i_0) [v_2 = 2] eval_random2d_LeafBlock3_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_NewDefault_in(v_1,v_2,v_N,v_i_0) [1 >= v_2] eval_random2d_bb6_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb1_in(v_1,v_2,v_N,v_1) True eval_random2d_LeafBlock5_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb7_in(v_1,v_2,v_N,v_i_0) [v_2 = 3] eval_random2d_LeafBlock5_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_NewDefault_in(v_1,v_2,v_N,v_i_0) [-1 + v_2 >= 3] eval_random2d_bb7_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb1_in(v_1,v_2,v_N,v_1) True eval_random2d_NewDefault_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb1_in(v_1,v_2,v_N,v_1) True eval_random2d_bb8_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_stop(v_1,v_2,v_N,v_i_0) True Signature: {(eval_random2d_0,4) ;(eval_random2d_1,4) ;(eval_random2d_10,4) ;(eval_random2d_12,4) ;(eval_random2d_13,4) ;(eval_random2d_2,4) ;(eval_random2d_3,4) ;(eval_random2d_4,4) ;(eval_random2d_5,4) ;(eval_random2d_6,4) ;(eval_random2d_7,4) ;(eval_random2d_8,4) ;(eval_random2d_9,4) ;(eval_random2d_LeafBlock1_in,4) ;(eval_random2d_LeafBlock3_in,4) ;(eval_random2d_LeafBlock5_in,4) ;(eval_random2d_LeafBlock_in,4) ;(eval_random2d_NewDefault_in,4) ;(eval_random2d_NodeBlock7_in,4) ;(eval_random2d_NodeBlock9_in,4) ;(eval_random2d_NodeBlock_in,4) ;(eval_random2d_bb0_in,4) ;(eval_random2d_bb1_in,4) ;(eval_random2d_bb2_in,4) ;(eval_random2d_bb3_in,4) ;(eval_random2d_bb4_in,4) ;(eval_random2d_bb5_in,4) ;(eval_random2d_bb6_in,4) ;(eval_random2d_bb7_in,4) ;(eval_random2d_bb8_in,4) ;(eval_random2d_start,4) ;(eval_random2d_stop,4)} Rule Graph: [0->{1},1->{2},2->{3},3->{4},4->{5},5->{6},6->{7},7->{8},8->{9},9->{10},10->{11},11->{12},12->{13,14} ,13->{15},14->{44},15->{16},16->{17,18,19},17->{20},18->{13,14},19->{13,14},20->{21,22},21->{23,24},22->{33 ,34},23->{25,26},24->{29,31},25->{28},26->{43},28->{13,14},29->{32},31->{43},32->{13,14},33->{35,36},34->{39 ,41},35->{38},36->{43},38->{13,14},39->{42},41->{43},42->{13,14},43->{13,14},44->{}] + Applied Processor: Decompose NoGreedy + Details: We construct a looptree: P: [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,28,29,31,32,33,34,35,36,38,39,41,42,43,44] | `- p:[13,18,16,15,19,28,25,23,21,20,17,32,29,24,38,35,33,22,42,39,34,43,26,31,36,41] c: [13,15,16,17,18,19,20,21,22,23,24,25,26,28,29,31,32,33,34,35,36,38,39,41,42,43] * Step 5: CloseWith YES + Considered Problem: (Rules: eval_random2d_start(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb0_in(v_1,v_2,v_N,v_i_0) True eval_random2d_bb0_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_0(v_1,v_2,v_N,v_i_0) True eval_random2d_0(v_1,v_2,v_N,v_i_0) -> eval_random2d_1(v_1,v_2,v_N,v_i_0) True eval_random2d_1(v_1,v_2,v_N,v_i_0) -> eval_random2d_2(v_1,v_2,v_N,v_i_0) True eval_random2d_2(v_1,v_2,v_N,v_i_0) -> eval_random2d_3(v_1,v_2,v_N,v_i_0) True eval_random2d_3(v_1,v_2,v_N,v_i_0) -> eval_random2d_4(v_1,v_2,v_N,v_i_0) True eval_random2d_4(v_1,v_2,v_N,v_i_0) -> eval_random2d_5(v_1,v_2,v_N,v_i_0) True eval_random2d_5(v_1,v_2,v_N,v_i_0) -> eval_random2d_6(v_1,v_2,v_N,v_i_0) True eval_random2d_6(v_1,v_2,v_N,v_i_0) -> eval_random2d_7(v_1,v_2,v_N,v_i_0) True eval_random2d_7(v_1,v_2,v_N,v_i_0) -> eval_random2d_8(v_1,v_2,v_N,v_i_0) True eval_random2d_8(v_1,v_2,v_N,v_i_0) -> eval_random2d_9(v_1,v_2,v_N,v_i_0) True eval_random2d_9(v_1,v_2,v_N,v_i_0) -> eval_random2d_10(v_1,v_2,v_N,v_i_0) True eval_random2d_10(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb1_in(v_1,v_2,v_N,0) True eval_random2d_bb1_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb2_in(v_1,v_2,v_N,v_i_0) [-1 + v_N >= v_i_0] eval_random2d_bb1_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb8_in(v_1,v_2,v_N,v_i_0) [v_i_0 >= v_N] eval_random2d_bb2_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_12(1 + v_i_0,v_2,v_N,v_i_0) True eval_random2d_12(v_1,v_2,v_N,v_i_0) -> eval_random2d_13(v_1,nondef_0,v_N,v_i_0) True eval_random2d_13(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb3_in(v_1,v_2,v_N,v_i_0) [v_2 >= 0 && 3 >= v_2] eval_random2d_13(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb1_in(v_1,v_2,v_N,v_1) [-1 >= v_2] eval_random2d_13(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb1_in(v_1,v_2,v_N,v_1) [-1 + v_2 >= 3] eval_random2d_bb3_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_NodeBlock9_in(v_1,v_2,v_N,v_i_0) True eval_random2d_NodeBlock9_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_NodeBlock_in(v_1,v_2,v_N,v_i_0) [1 >= v_2] eval_random2d_NodeBlock9_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_NodeBlock7_in(v_1,v_2,v_N,v_i_0) [v_2 >= 2] eval_random2d_NodeBlock_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_LeafBlock_in(v_1,v_2,v_N,v_i_0) [0 >= v_2] eval_random2d_NodeBlock_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_LeafBlock1_in(v_1,v_2,v_N,v_i_0) [v_2 >= 1] eval_random2d_LeafBlock_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb4_in(v_1,v_2,v_N,v_i_0) [v_2 = 0] eval_random2d_LeafBlock_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_NewDefault_in(v_1,v_2,v_N,v_i_0) [-1 >= v_2] eval_random2d_bb4_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb1_in(v_1,v_2,v_N,v_1) True eval_random2d_LeafBlock1_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb5_in(v_1,v_2,v_N,v_i_0) [v_2 = 1] eval_random2d_LeafBlock1_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_NewDefault_in(v_1,v_2,v_N,v_i_0) [-1 + v_2 >= 1] eval_random2d_bb5_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb1_in(v_1,v_2,v_N,v_1) True eval_random2d_NodeBlock7_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_LeafBlock3_in(v_1,v_2,v_N,v_i_0) [2 >= v_2] eval_random2d_NodeBlock7_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_LeafBlock5_in(v_1,v_2,v_N,v_i_0) [v_2 >= 3] eval_random2d_LeafBlock3_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb6_in(v_1,v_2,v_N,v_i_0) [v_2 = 2] eval_random2d_LeafBlock3_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_NewDefault_in(v_1,v_2,v_N,v_i_0) [1 >= v_2] eval_random2d_bb6_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb1_in(v_1,v_2,v_N,v_1) True eval_random2d_LeafBlock5_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb7_in(v_1,v_2,v_N,v_i_0) [v_2 = 3] eval_random2d_LeafBlock5_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_NewDefault_in(v_1,v_2,v_N,v_i_0) [-1 + v_2 >= 3] eval_random2d_bb7_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb1_in(v_1,v_2,v_N,v_1) True eval_random2d_NewDefault_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_bb1_in(v_1,v_2,v_N,v_1) True eval_random2d_bb8_in(v_1,v_2,v_N,v_i_0) -> eval_random2d_stop(v_1,v_2,v_N,v_i_0) True Signature: {(eval_random2d_0,4) ;(eval_random2d_1,4) ;(eval_random2d_10,4) ;(eval_random2d_12,4) ;(eval_random2d_13,4) ;(eval_random2d_2,4) ;(eval_random2d_3,4) ;(eval_random2d_4,4) ;(eval_random2d_5,4) ;(eval_random2d_6,4) ;(eval_random2d_7,4) ;(eval_random2d_8,4) ;(eval_random2d_9,4) ;(eval_random2d_LeafBlock1_in,4) ;(eval_random2d_LeafBlock3_in,4) ;(eval_random2d_LeafBlock5_in,4) ;(eval_random2d_LeafBlock_in,4) ;(eval_random2d_NewDefault_in,4) ;(eval_random2d_NodeBlock7_in,4) ;(eval_random2d_NodeBlock9_in,4) ;(eval_random2d_NodeBlock_in,4) ;(eval_random2d_bb0_in,4) ;(eval_random2d_bb1_in,4) ;(eval_random2d_bb2_in,4) ;(eval_random2d_bb3_in,4) ;(eval_random2d_bb4_in,4) ;(eval_random2d_bb5_in,4) ;(eval_random2d_bb6_in,4) ;(eval_random2d_bb7_in,4) ;(eval_random2d_bb8_in,4) ;(eval_random2d_start,4) ;(eval_random2d_stop,4)} Rule Graph: [0->{1},1->{2},2->{3},3->{4},4->{5},5->{6},6->{7},7->{8},8->{9},9->{10},10->{11},11->{12},12->{13,14} ,13->{15},14->{44},15->{16},16->{17,18,19},17->{20},18->{13,14},19->{13,14},20->{21,22},21->{23,24},22->{33 ,34},23->{25,26},24->{29,31},25->{28},26->{43},28->{13,14},29->{32},31->{43},32->{13,14},33->{35,36},34->{39 ,41},35->{38},36->{43},38->{13,14},39->{42},41->{43},42->{13,14},43->{13,14},44->{}] ,We construct a looptree: P: [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,28,29,31,32,33,34,35,36,38,39,41,42,43,44] | `- p:[13,18,16,15,19,28,25,23,21,20,17,32,29,24,38,35,33,22,42,39,34,43,26,31,36,41] c: [13,15,16,17,18,19,20,21,22,23,24,25,26,28,29,31,32,33,34,35,36,38,39,41,42,43]) + Applied Processor: CloseWith True + Details: () YES