(GOAL COMPLEXITY) (STARTTERM (FUNCTIONSYMBOLS eval_abc_start)) (VAR v_a v_b v_i_0) (RULES eval_abc_start(v_a, v_b, v_i_0) -> Com_1(eval_abc_bb0_in(v_a, v_b, v_i_0)) eval_abc_bb0_in(v_a, v_b, v_i_0) -> Com_1(eval_abc_0(v_a, v_b, v_i_0)) eval_abc_0(v_a, v_b, v_i_0) -> Com_1(eval_abc_1(v_a, v_b, v_i_0)) eval_abc_1(v_a, v_b, v_i_0) -> Com_1(eval_abc_2(v_a, v_b, v_i_0)) eval_abc_2(v_a, v_b, v_i_0) -> Com_1(eval_abc_3(v_a, v_b, v_i_0)) eval_abc_3(v_a, v_b, v_i_0) -> Com_1(eval_abc_4(v_a, v_b, v_i_0)) eval_abc_4(v_a, v_b, v_i_0) -> Com_1(eval_abc_bb1_in(v_a, v_b, v_a)) eval_abc_bb1_in(v_a, v_b, v_i_0) -> Com_1(eval_abc_bb2_in(v_a, v_b, v_i_0)) [ -v_a + v_i_0 >= 0 /\ v_i_0 <= v_b ] eval_abc_bb1_in(v_a, v_b, v_i_0) -> Com_1(eval_abc_bb3_in(v_a, v_b, v_i_0)) [ -v_a + v_i_0 >= 0 /\ v_i_0 > v_b ] eval_abc_bb2_in(v_a, v_b, v_i_0) -> Com_1(eval_abc_bb1_in(v_a, v_b, v_i_0 + 1)) [ v_b - v_i_0 >= 0 /\ -v_a + v_i_0 >= 0 /\ -v_a + v_b >= 0 ] eval_abc_bb3_in(v_a, v_b, v_i_0) -> Com_1(eval_abc_stop(v_a, v_b, v_i_0)) [ -v_b + v_i_0 - 1 >= 0 /\ -v_a + v_i_0 >= 0 ] )